07-09-2018, 09:09 AM
Comments after reaching the halfway point(just finished Ulnar missions):
At this point I can't really comment on the story without spoilerinos, so they'll all be in there.
I've gotten more acquainted with the "in-between" units, so here's what I have to say on them:
Sentries - The number 3 unit in the Protoss arsenal, a gas-heavy but solid support that can mitigate a lotta damage for your main force. In this campaign they have a shield recharging beam instead of forcefields which turns them into pseudo-medics. It's very easy to forget to make a couple of these whenever I mass warp a new infantry group.
The Immortal and its variations have proven very useful in putting the hurt on all those pesky hybrids that come in droves during the later missions. It's frankly astounding that I managed to get through the entirety of WoL and HotS without realizing that they all have the armored attribute, and took an eternity whittling them down one by one with stupid shit like banelings.
Of particular note is the Nerazim Annihilator with their Shadow Cannon ability, a long ranged barrage that can hit both ground and air. A pure mass of them isn't completely helpless versus air units, and in fact will do very well against a composition of heavy ground mech with a few capital ships. They're almost like Battlecruisers on land. You could even call them...Land Cruisers. 8)
High Templar - lmao I still can't use these, too much micro. At least they have a regular attack now.
Phoenixes - I didn't like them when the game launched in 2010, I still don't like them now. They serve as pseudo-ATG(air to ground) at best, and deal a measly 5 damage per hit at a slower rate than the Corsair, which you can replace it with in this campaign. Disruption Web is by far the superior ability as it's AoE, affects massive units and buildings, and doesn't have to be channeled so the casting unit can continue to attack while it's up. Sure, they can do ATA against Mutas and units that can't fight back like Banshees but Corsairs will do all of that better.
In general I'm kinda miffed that the Phoenix is the first air unit you get and the only one you'll have for a while in LotV. Speaking of which...still no Carriers
At this point I can't really comment on the story without spoilerinos, so they'll all be in there.
I've gotten more acquainted with the "in-between" units, so here's what I have to say on them:
Sentries - The number 3 unit in the Protoss arsenal, a gas-heavy but solid support that can mitigate a lotta damage for your main force. In this campaign they have a shield recharging beam instead of forcefields which turns them into pseudo-medics. It's very easy to forget to make a couple of these whenever I mass warp a new infantry group.
The Immortal and its variations have proven very useful in putting the hurt on all those pesky hybrids that come in droves during the later missions. It's frankly astounding that I managed to get through the entirety of WoL and HotS without realizing that they all have the armored attribute, and took an eternity whittling them down one by one with stupid shit like banelings.
Of particular note is the Nerazim Annihilator with their Shadow Cannon ability, a long ranged barrage that can hit both ground and air. A pure mass of them isn't completely helpless versus air units, and in fact will do very well against a composition of heavy ground mech with a few capital ships. They're almost like Battlecruisers on land. You could even call them...Land Cruisers. 8)
High Templar - lmao I still can't use these, too much micro. At least they have a regular attack now.
Phoenixes - I didn't like them when the game launched in 2010, I still don't like them now. They serve as pseudo-ATG(air to ground) at best, and deal a measly 5 damage per hit at a slower rate than the Corsair, which you can replace it with in this campaign. Disruption Web is by far the superior ability as it's AoE, affects massive units and buildings, and doesn't have to be channeled so the casting unit can continue to attack while it's up. Sure, they can do ATA against Mutas and units that can't fight back like Banshees but Corsairs will do all of that better.
In general I'm kinda miffed that the Phoenix is the first air unit you get and the only one you'll have for a while in LotV. Speaking of which...still no Carriers
