So I FINALLY get Carriers in the second to last mission before the final arc, aaaand it turns out massing Void Rays is still superior because Vikings exist and interceptors don't do bonus damage vs armored. It was a fun mission though with the moving base and Karax proving himself.
The Final Arc was an ensemble blast featuring every main Protoss character as a hero unit, it's like an expanded version of Belly of the Beast in Wings of Liberty.
Unlike @Vroop, I went on to play the Into the Void epilogue.
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Epilogue Thoughts
these final three missions were grueling. first one took me over an hour, and I had to do the rest on hard difficulty because I couldn't keep my base from getting wiped on brutal.
Fighting void shade forces is a pain as they come in hordes of mixed regular units from all three races. It seems monotonous due to their color scheme but each unit retains all the stats of the original, meaning...you need to build everything you can with your one race to counter everything they throw at you.
I also don't like how you locked into a specific set of campaign customizations for each race, like upgrades for terran and evolutions for zerg. I would have greatly appreciated if they carried over the choices you made in the previous campaigns. Heck, even in the Whispers of Oblivion prologue to LotV I was kind of upset upon seeing Kerrigan's brood using the strain of roach I didn't pick.
ya boy artanis got shafted in terms of screentime, they had to play up the raynor-kerrigan ship to the max.
his force is fucking trash in essence of eternity, you have to babysit his base with half of your siege tanks and a bunker if you want him to live.
can't complain that much as technically the protoss got their closure already at the end of the main campaign.
Onwards to the Covert Ops DLC.