03-05-2019, 11:26 AM
(I'm putting aside the attribute conundrum for now cuz I don't have any ideas)
1. Carouse just seems like a weird skill that I don't think will actually matter that often and it could be lumped in with whatever you do for con poison check. I don't feel that strongly about it so you can leave it be for now until you come up with the poison stuff.
2. There's some overlap/redundancy between Command and Persuade. If I was creating a character that used this type of skill I'd be asking questions like who is considered a subordinate? Can subordinates be gained, converted or lost, and under what conditions?
3. If Dodge is an opposed roll, what does putting points into the skill or Dexterity accomplish?
1. Carouse just seems like a weird skill that I don't think will actually matter that often and it could be lumped in with whatever you do for con poison check. I don't feel that strongly about it so you can leave it be for now until you come up with the poison stuff.
2. There's some overlap/redundancy between Command and Persuade. If I was creating a character that used this type of skill I'd be asking questions like who is considered a subordinate? Can subordinates be gained, converted or lost, and under what conditions?
3. If Dodge is an opposed roll, what does putting points into the skill or Dexterity accomplish?