04-30-2018, 03:51 AM
Lots of text tldr its good, and differentiates itself from similar looking games like xcom.
It is pretty good, unlike a game like xcom, battletech encourages you to always be on the move with the inclusion of an evasion system if you move even a little bit you are harder to hit for one attack. Positioning is also more emphasized, the back of a mech is more vulnerable to damage but you have only three places to attack, if your facing it's side you deal more damage to that side and it's components, and by using called shots you can take out a mechs individual pieces ,take out the arms to destroy weapons, critical hits on ammo storage instantly destroys that part that held the ammo and injures the pilot, cripple a leg to knock them over for free called shots and make it so they cant sprint or do a death from above attack. Speaking of attacking, all the bots are fully customizable, from how much armor each part has, what weapons you use and where they are placed, and the weapon variety is pretty good from SRM LRM , the electric PPC gun, three different types of lasers, machine guns, flamers to overheat an enemy to shutdown their mechs, and my personal favorites the auto cannons which vary from medium range guns to sniper rifles depending on which types and all the weapons have varying degrees of effectiveness. And the very last thing is the classes of mechs light, scouts who can move around the most and get the most evasion and harass bigger mechs, medium jack of all trades master of none, Heavy who do all the heavy lifting and carry the most guns, and Assault aka heavier heavies. All have different tonnage limits and can different hardpoint locations so the skies the limit as to what you can make. There are more things I can say like the pilot skills that determine your class, injuries and the business sim that is the single payer, but I'm going to leave it at that. I suggest you look up a few game play videos to see it in action.
It is pretty good, unlike a game like xcom, battletech encourages you to always be on the move with the inclusion of an evasion system if you move even a little bit you are harder to hit for one attack. Positioning is also more emphasized, the back of a mech is more vulnerable to damage but you have only three places to attack, if your facing it's side you deal more damage to that side and it's components, and by using called shots you can take out a mechs individual pieces ,take out the arms to destroy weapons, critical hits on ammo storage instantly destroys that part that held the ammo and injures the pilot, cripple a leg to knock them over for free called shots and make it so they cant sprint or do a death from above attack. Speaking of attacking, all the bots are fully customizable, from how much armor each part has, what weapons you use and where they are placed, and the weapon variety is pretty good from SRM LRM , the electric PPC gun, three different types of lasers, machine guns, flamers to overheat an enemy to shutdown their mechs, and my personal favorites the auto cannons which vary from medium range guns to sniper rifles depending on which types and all the weapons have varying degrees of effectiveness. And the very last thing is the classes of mechs light, scouts who can move around the most and get the most evasion and harass bigger mechs, medium jack of all trades master of none, Heavy who do all the heavy lifting and carry the most guns, and Assault aka heavier heavies. All have different tonnage limits and can different hardpoint locations so the skies the limit as to what you can make. There are more things I can say like the pilot skills that determine your class, injuries and the business sim that is the single payer, but I'm going to leave it at that. I suggest you look up a few game play videos to see it in action.