Rolling 1d6: 5
Rolling 1d6: 6
Ronaldo's horse practically drifts in a physics defying arc around the guard coming to intercept him, and tramples the officer underfoot. Everyone hears the palpable crack of bones.
Rolling 1d6: 2
From the officer's scrunched up body erupts a soft but noticeable flash of light, she manages to shakily roll into a standing position after the light subsides.
"Drat! She won a divine favor!" grimaced Harry.
Rolling 1d6: 5
Pepe starts spinning like a helicopter, even though he doesn't quite know what a helicopter is, but hes sure if he keeps at it he will know soon enough.
Eventually he achieves enough momentum to maintain a delicate balance and not fall down, but the speed of his advancement towards the officer can only be described as disappointing.
Ruru takes all the powder from the carriage, before sending the horse off in the direction of the reinforcements. After a wobbly hundred or so feet, the horse pulling the carriage collapses from its injuries and the weight of the carriage, causing the carriage to tip over sideways and form a roadblock.
The reinforcements arrive shortly after, but are stopped by the barricade. They start guiding their horses around the barricade on the lightly forested terrain off the main road.
Brue's "little buddy" (wink wink nudge nudge) peeks out from his fanny pack, and looks around frantically before climbing into Brue's tunic.
From the end of the road opposite of where the enemy reinforcements are coming from, a lone female rider gallops in looking quite disheveled, her red hair as frazzled as a chicken coop.
You recognize it as an ally, Noire O'Brien. She should be with one of the other groups, staking out a separate pathway. Why is she here?
"Boss, boss! Big trouble! We..!"
After she sees the imperial soldiers that you all are fighting with, she goes wide eyed.

