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		<title><![CDATA[Church of ProZ: Otaku Fortress - Weirdos' RPG Corner]]></title>
		<link>https://churchofproz.xyz/</link>
		<description><![CDATA[Church of ProZ: Otaku Fortress - https://churchofproz.xyz]]></description>
		<pubDate>Mon, 11 May 2026 15:40:26 +0000</pubDate>
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			<title><![CDATA[4.5 Footway Robbery - Edge of the Maw]]></title>
			<link>https://churchofproz.xyz/thread-216.html</link>
			<pubDate>Fri, 22 May 2020 03:52:22 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://churchofproz.xyz/member.php?action=profile&uid=11">Interovegas</a>]]></dc:creator>
			<guid isPermaLink="false">https://churchofproz.xyz/thread-216.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">[???.???.343]<br /></span></div><div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Andrea wakes up gasping for breath and flailing for the sword piercing her midsection. She feels the soft texture of bandages rather than the cold edge of steel. She looks about and sees she is in an ancient mass holding cell with a refurbished set of steel bars to keep in prisoners. A few creature comforts have been supplied. A candle, a padded cloth mat and a loaf of bread. Andrea checks for restraints and discovers two shackles binding her front legs. The main chamber beyond the bars is built around three thick stone pillars and dimly lit by two iron braziers.</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">[???.???.343]<br /></span></div><div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Andrea wakes up gasping for breath and flailing for the sword piercing her midsection. She feels the soft texture of bandages rather than the cold edge of steel. She looks about and sees she is in an ancient mass holding cell with a refurbished set of steel bars to keep in prisoners. A few creature comforts have been supplied. A candle, a padded cloth mat and a loaf of bread. Andrea checks for restraints and discovers two shackles binding her front legs. The main chamber beyond the bars is built around three thick stone pillars and dimly lit by two iron braziers.</span></div>]]></content:encoded>
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			<title><![CDATA[4.4 Footway Robber - Who would visit the suffering of four divergences upon themselves]]></title>
			<link>https://churchofproz.xyz/thread-214.html</link>
			<pubDate>Fri, 08 May 2020 21:56:51 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://churchofproz.xyz/member.php?action=profile&uid=11">Interovegas</a>]]></dc:creator>
			<guid isPermaLink="false">https://churchofproz.xyz/thread-214.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Diverged from <a href="https://churchofproz.com/showthread.php?tid=210&amp;pid=3523#pid3523" target="_blank" rel="noopener" class="mycode_url">4. Footway Robbery - Waelass</a></span></div><br /><div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">[26.2.343]</span></div><br /><span style="font-size: medium;" class="mycode_size">Andrea and Vala immediately proceed along the main ascent towards the sky docks thered to the main keep. The quality of construction and architecture improve noticeably with each ring. The third ring is packed tight with two and three story buildings. The second ring must be the dominion of successful merchants, knights (or their plainsdwelling equivalents) and lesser nobles. The buildings are wider, windows are lit and no fewer people walk these streets than the outer rings. There are Imperial soldiers in their battlefield uniforms scattered about with at least one standing guard at every villa. Andrea opts against lingering in the presence of so many potential foes. She presses on with an increasingly anxious Vala.</span><br /><br /><span style="font-size: medium;" class="mycode_size">The brick ramp heading up to the first ring is laid in patterned waves and the stone lamp posts here disperse light and heat comfortably. Andrea is just about at the entrance to the Keep's courtyard when she come afoul more guards dressed as those at the gate. A burly fellow with a complex white tattoo across his face steps forwards to address the duo.</span><br /><br /><span style="font-size: medium;" class="mycode_size">Face Tats-[Imperial]: "The lord is having no visitors this evening. 'Fraid thou must turn about and return to thy lodgings."</span><br /><br /><span style="font-size: medium;" class="mycode_size">Between the high rising sentry towers and inner walls fortifying the first ring Andrea can tell there is some amount of movement way up there upon the pair of skyships docked against the smokematter moorings built atop the keep. The gate guard takes note of Andrea's gawking.</span><br /><br /><span style="font-size: medium;" class="mycode_size">Face Tats-[Imperial]: "Yes yes the skyvessels are a splendid sight but ye ave no purpose here. The lord's gate is no place for starin."</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Diverged from <a href="https://churchofproz.com/showthread.php?tid=210&amp;pid=3523#pid3523" target="_blank" rel="noopener" class="mycode_url">4. Footway Robbery - Waelass</a></span></div><br /><div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">[26.2.343]</span></div><br /><span style="font-size: medium;" class="mycode_size">Andrea and Vala immediately proceed along the main ascent towards the sky docks thered to the main keep. The quality of construction and architecture improve noticeably with each ring. The third ring is packed tight with two and three story buildings. The second ring must be the dominion of successful merchants, knights (or their plainsdwelling equivalents) and lesser nobles. The buildings are wider, windows are lit and no fewer people walk these streets than the outer rings. There are Imperial soldiers in their battlefield uniforms scattered about with at least one standing guard at every villa. Andrea opts against lingering in the presence of so many potential foes. She presses on with an increasingly anxious Vala.</span><br /><br /><span style="font-size: medium;" class="mycode_size">The brick ramp heading up to the first ring is laid in patterned waves and the stone lamp posts here disperse light and heat comfortably. Andrea is just about at the entrance to the Keep's courtyard when she come afoul more guards dressed as those at the gate. A burly fellow with a complex white tattoo across his face steps forwards to address the duo.</span><br /><br /><span style="font-size: medium;" class="mycode_size">Face Tats-[Imperial]: "The lord is having no visitors this evening. 'Fraid thou must turn about and return to thy lodgings."</span><br /><br /><span style="font-size: medium;" class="mycode_size">Between the high rising sentry towers and inner walls fortifying the first ring Andrea can tell there is some amount of movement way up there upon the pair of skyships docked against the smokematter moorings built atop the keep. The gate guard takes note of Andrea's gawking.</span><br /><br /><span style="font-size: medium;" class="mycode_size">Face Tats-[Imperial]: "Yes yes the skyvessels are a splendid sight but ye ave no purpose here. The lord's gate is no place for starin."</span>]]></content:encoded>
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			<title><![CDATA[4.3 Footway Robbery - A Fish In Water]]></title>
			<link>https://churchofproz.xyz/thread-213.html</link>
			<pubDate>Fri, 08 May 2020 21:40:45 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://churchofproz.xyz/member.php?action=profile&uid=11">Interovegas</a>]]></dc:creator>
			<guid isPermaLink="false">https://churchofproz.xyz/thread-213.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Divergence from <a href="https://churchofproz.com/showthread.php?tid=210&amp;pid=3523#pid3523" target="_blank" rel="noopener" class="mycode_url">4. Footway Robbery - Waelass</a></span></div><br /><div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">[26.2.343]<br /></span></div><br /><div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Captain Finch takes Agrina along as he wanders the streets in search of the telltale noise and ruckus of an alehouse. It does not take long for Finch to find an alehouse in the third ring of the city. As he approaches he and Agrina can see six souls with scabbards at their sides, bows hung on nearby stump seats and cards laid out on the table next to a pitcher of ale. By the look of their garb the whole lot must be from beyond the boundaries of Waelass. Agrina tugs at Finch's coat to quietly grab his attention.<br /><br />Agrina-[Imperial]: "Mercenaries held by the stupor of ale be free with their words aye, but they be free with their blades as well. Perhaps tis best we not risk ourselves here Captain."</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Divergence from <a href="https://churchofproz.com/showthread.php?tid=210&amp;pid=3523#pid3523" target="_blank" rel="noopener" class="mycode_url">4. Footway Robbery - Waelass</a></span></div><br /><div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">[26.2.343]<br /></span></div><br /><div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Captain Finch takes Agrina along as he wanders the streets in search of the telltale noise and ruckus of an alehouse. It does not take long for Finch to find an alehouse in the third ring of the city. As he approaches he and Agrina can see six souls with scabbards at their sides, bows hung on nearby stump seats and cards laid out on the table next to a pitcher of ale. By the look of their garb the whole lot must be from beyond the boundaries of Waelass. Agrina tugs at Finch's coat to quietly grab his attention.<br /><br />Agrina-[Imperial]: "Mercenaries held by the stupor of ale be free with their words aye, but they be free with their blades as well. Perhaps tis best we not risk ourselves here Captain."</span></div>]]></content:encoded>
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			<title><![CDATA[4.2 Footway Robbery - Veggietales]]></title>
			<link>https://churchofproz.xyz/thread-212.html</link>
			<pubDate>Fri, 08 May 2020 21:31:28 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://churchofproz.xyz/member.php?action=profile&uid=11">Interovegas</a>]]></dc:creator>
			<guid isPermaLink="false">https://churchofproz.xyz/thread-212.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Divergence from <a href="https://churchofproz.com/showthread.php?tid=210&amp;pid=3523#pid3523" target="_blank" rel="noopener" class="mycode_url">4. Footway Robbery - Waelass</a></span></div><div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">[26.2.343]</span></div><br /><span style="font-size: medium;" class="mycode_size">Judy asks the gate guard for the direction of the market. They give her the directions she asked for but add that the market will be closing for the day soon. Judy thanks the guards and dashes off with Henry to the third ring of Waelass (the next ring over). As she rushes to the market she estimates by two and three storied buildings all around that the city must be able to hold up to eight thousand souls. Street torches are being extinguished one by one as Judy arrives to the market.</span><br /><br /><span style="font-size: medium;" class="mycode_size">The place is a large circle of wagons and vendor booths. Like the streets of the fourth and third circles the area is sparsely populated. Judy walks about and sees most of the vendors are peddling old vegetables or the less appetizing edible viscera of cattle slugs and pecking worms. A man in simple beige-brown split longvest, dark trousers and strapless sandals calls for Judy's attention.</span><br /><br /><span style="font-size: medium;" class="mycode_size">Meat Vendor-[Imperial]: "Waah! Good lady, thou do not look downtrodden nor defeated. I dare gander thy home is elsewhere? I mean no insult. If thou art unfamiliar with Waelass thou shouldst purchase fine local meats to reward thyself after long travels."</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Divergence from <a href="https://churchofproz.com/showthread.php?tid=210&amp;pid=3523#pid3523" target="_blank" rel="noopener" class="mycode_url">4. Footway Robbery - Waelass</a></span></div><div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">[26.2.343]</span></div><br /><span style="font-size: medium;" class="mycode_size">Judy asks the gate guard for the direction of the market. They give her the directions she asked for but add that the market will be closing for the day soon. Judy thanks the guards and dashes off with Henry to the third ring of Waelass (the next ring over). As she rushes to the market she estimates by two and three storied buildings all around that the city must be able to hold up to eight thousand souls. Street torches are being extinguished one by one as Judy arrives to the market.</span><br /><br /><span style="font-size: medium;" class="mycode_size">The place is a large circle of wagons and vendor booths. Like the streets of the fourth and third circles the area is sparsely populated. Judy walks about and sees most of the vendors are peddling old vegetables or the less appetizing edible viscera of cattle slugs and pecking worms. A man in simple beige-brown split longvest, dark trousers and strapless sandals calls for Judy's attention.</span><br /><br /><span style="font-size: medium;" class="mycode_size">Meat Vendor-[Imperial]: "Waah! Good lady, thou do not look downtrodden nor defeated. I dare gander thy home is elsewhere? I mean no insult. If thou art unfamiliar with Waelass thou shouldst purchase fine local meats to reward thyself after long travels."</span>]]></content:encoded>
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			<title><![CDATA[4.1 Footway Robbery - A Giant Nose]]></title>
			<link>https://churchofproz.xyz/thread-211.html</link>
			<pubDate>Fri, 08 May 2020 21:14:36 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://churchofproz.xyz/member.php?action=profile&uid=11">Interovegas</a>]]></dc:creator>
			<guid isPermaLink="false">https://churchofproz.xyz/thread-211.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Divergence from <a href="https://churchofproz.com/showthread.php?tid=210&amp;pid=3523#pid3523" target="_blank" rel="noopener" class="mycode_url">4. Footway Robbery - Waelass</a></span></div><div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">[26.2.343]</span></div><br /><span style="font-size: medium;" class="mycode_size">Zwiche breaks off from the party in search of the source of the odor. He turns towards the clockwise orientation of the circle towards where the smell is more potent. As he passes by the elderly man with two buckets the diminshed old soul spits at the ground after the giant.</span><br /><br /><span style="font-size: medium;" class="mycode_size">Old Man-[Imperial]: "My wife would 'ave hung me by manhood 'till it snapped off and bled me to death if she were alive to see me back under the Imperial boot. Something none of you mercenary thugs would have the stomach for."</span><br /><br /><span style="font-size: medium;" class="mycode_size">Around the bend Zwiche catches a glimpse of a sluice and vaulted aqueduct.</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Divergence from <a href="https://churchofproz.com/showthread.php?tid=210&amp;pid=3523#pid3523" target="_blank" rel="noopener" class="mycode_url">4. Footway Robbery - Waelass</a></span></div><div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">[26.2.343]</span></div><br /><span style="font-size: medium;" class="mycode_size">Zwiche breaks off from the party in search of the source of the odor. He turns towards the clockwise orientation of the circle towards where the smell is more potent. As he passes by the elderly man with two buckets the diminshed old soul spits at the ground after the giant.</span><br /><br /><span style="font-size: medium;" class="mycode_size">Old Man-[Imperial]: "My wife would 'ave hung me by manhood 'till it snapped off and bled me to death if she were alive to see me back under the Imperial boot. Something none of you mercenary thugs would have the stomach for."</span><br /><br /><span style="font-size: medium;" class="mycode_size">Around the bend Zwiche catches a glimpse of a sluice and vaulted aqueduct.</span>]]></content:encoded>
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			<title><![CDATA[4. Footway Robbery - Waelass]]></title>
			<link>https://churchofproz.xyz/thread-210.html</link>
			<pubDate>Wed, 06 May 2020 12:27:07 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://churchofproz.xyz/member.php?action=profile&uid=11">Interovegas</a>]]></dc:creator>
			<guid isPermaLink="false">https://churchofproz.xyz/thread-210.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">[24.2.343]</span></div><br /><div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="color: #c10300;" class="mycode_color"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/EqK33rQfjEA" frameborder="0" allowfullscreen="true"></iframe></span></span></div><br /><br /><span style="font-size: medium;" class="mycode_size"><span style="color: #c10300;" class="mycode_color">[Andrea Sense+Sight: 9,2 Result: What is eyesight]</span></span><br /><br /><span style="font-size: medium;" class="mycode_size"><span style="color: #c10300;" class="mycode_color">[Judy Knowledge+Healing: 10,9,8,7,6,5 Result: Fester]</span></span><br /><br /><span style="font-size: medium;" class="mycode_size"><span style="color: #008e02;" class="mycode_color">[Judy Knowledge+Sorcery: 10,10,8,6,6,5,3,1+MD:10 Result: Backpacks!]</span></span><br /><br /><br /><br /><span style="font-size: medium;" class="mycode_size">Finch makes certain that all logistics and information for the travels ahead are prepared. He brings Agrina and Aredfln along to haul the rations, water and ale he purchases. The trio are not ignorant to the whispers of the injured soldiers around them. They pass word one amongst the other of the failed mercenary captain that lost his riches in the crash. Finch has not the time nor the authority to bother with the gossipers and presses on with his preparations. He applies his silver tongue to worm his way to the officer's tent where spreading a bit of wealth gets him a detailed lay of the land and further concerning information that none of the contacts within Waelass have passed along a message since Marcutio took command seven cycles ago. The officers surmise the Imperials are cracking down on travel near the front, or that most of the city's inhabitants have been slain. Finch contents himself with the fact that he's done his best effort to prepare for the trip ahead. After having spent four coins altogether he commands Aredfln and Agrina to return to Edmond with the provisions while he tends to one last task. Finch waits a short distance from the command tent hoping for an opportunity to speak with Marcienne without her brother. His efforts are disrupted when a great unease in the eerie washes over him. Whatever it is, clearly the others around him were aware of it as well. Marcienne comes storming out of her tent beckoning some nearby soldiers to her side. Finch follows after her from just outside her sphere of notice.</span><br /><br /><br /><br /><span style="font-size: medium;" class="mycode_size">Judy has practical matters to tend to. She spends two coin on an ample quantity of bandages and healing herbs for the road ahead. She takes a moment to further tend to her wounds to make certain they do not fester. Perhaps it is her haste, but she does not make any headway on further tending to herself. She sighs and continues out to eastern side of camp with Henry to stand watch while she prepares a fire from which she sculpts several large well supported travel packs for her and her comrades. Just as she finishes she feels a great fluctuation in the eerie emanating from the camp. She hides the smokematter packs under some foliage and heads back to camp to investigate.</span><br /><br /><br /><br /><span style="font-size: medium;" class="mycode_size">Zwiche laments his lack of armor and searches the camp for a solution. He finds a knight with broken horse barding and strikes upon an idea. He negotiates a great deal with the knight who is one part depressed and one part intimidated. He gets the entire barding for one coin. It doesn't take too much tearing and tying but he is able to put together a chain kilt that will give him at least some protection for his legs (AR 1 to legs, L). For another coin he purchases a pair of large furs that work together to form a top for the giant. He is in the middle of fiddling with his rough kilt when he is overcome by a great shift in the eerie emanating from elsewhere in the camp. He decides such an ominous thing cannot be left uninvestigated and heads to the source.</span><br /><br /><br /><br /><span style="font-size: medium;" class="mycode_size">Just before the party set out to the command tent Andrea found a quiet spot just a few paces outside the camp perimeter to work her magic. She exerted herself physically for several minutes to mend her wounds and bruises. She remarks to herself that her armor is now far more damaged than she. After their encounter with the general and his sister Andrea picks up some of the coin the party acquired from the quartermaster and goes in search of any appropriate replacements for her current defenses, and perhaps Finch's as well. The best she can come up with for herself is a chain shirt and iron cap, some leather vambraces (1 AR to 4 and 6, L) and a wooden shield for 6 coins. She further inquries about any mending to her current armor. She gets a stifled chortle from the lowborn quartersatffer and a retort about no blacksmiths anywhere this side of the border for five days travel. She makes her decision about the offer on the equipment (Coriasis decides) and moves on to her next errand: Searching for her lance. She returns to the now quiet battlefield. Small bands of soldiers on the Imperial and Confederate sides are holed up behind tiny wooden ramparts. About a hundred paces or more behind each side there are soldiers hauling the dead and collecting the equipment that is still in serviceable condition. In the dim, sunless, dusky light of day Andrea can see that the wrecks of the ships are in varying condition. One of the Imperial ships higher up on the other side of the valley even looks like it could one day be repaired and returned to the skies. The Espiegel however, lays in three separate chunks across a fifteen score pace span. Not to be dissuaded, Andrea tries to scour the grounds for her lance, or even just any of her other possessions. She fails to find any of her lost tools and even comes to the conclusion that the stores of coin and treasure Finch may have had stored on the ship were picked clean by the soldiers. She resigns from her quest to reclaim her ordinary lance and returns to camp. </span><br /><br /><br /><br /><span style="font-size: medium;" class="mycode_size">While she waits for the others to finish their arrangements (golly Andrea gets a lot done quickly) she examines the sword she scavenged the night before. With the adequate lighting of a fire she can see the sword in all its detail. The hilt is wrapped in oiled white leather that has been smudged with several faint stains from use. The cross guard comes out to rounded points on each side and extends an unusually long eight inches on each side. The the etched runes are inside the curve of a fuller that reaches across two thirds of the blade. The weak of the blade is peerlessly curved to a point and the entire body is tapered aggressively from a inch and a quarter down to a third of an inch just before the point. The pommel is a large garnet bead run through with a brass pommel button that attaches to the tang. Most notable, on the opposite side of the body there is a different word inscribed on the blade through polishing: "Nightfall". She sends Matyas off to discretely ask about any artifacts wielded by the Imperial foes while she experiments with the mysterious sword. In the privacy of an empty tent she holds out the sword and tries the first thing that comes to mind. She utters the word "Daybreak" and the body of the sword lights up with a brilliant yellow light. A heat so fierce emanates from the sword that it lightly burns the enchantress just to hold the sword without a gauntlet. The etched letters on the blade stand out as pitch black markings against an almost blinding light. Further, she can feel an immense shift in the eerie focused on the blade. She immediately tries to will the sword to slumber to no avail. She quickly snaps to the conclusion of the use of the inscription on the second side of the sword and calls out "Nightfall". The light fades and heat dissappates and the sword returns to sleep. She tucks away the sword and tries to remove herself from the situation with haste. A couple dozen soldiers have rushed to the location to uncover the source of the disturbance. Marcienne rushes in behind them. She sees Andrea at the center of the commotion. Zwiche, Finch, Judy and Henry all arrive from the same side behind a wall of curious soldiers. Edmond and company (Vala, Matyas, Agrina, Aredfln) come in from a different way a few moments later.</span><br /><br /><br /><br /><span style="font-size: medium;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Marcienne-[Imperial]: "What manipulation haft thou performed enchantress!"</span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">[24.2.343]</span></div><br /><div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="color: #c10300;" class="mycode_color"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/EqK33rQfjEA" frameborder="0" allowfullscreen="true"></iframe></span></span></div><br /><br /><span style="font-size: medium;" class="mycode_size"><span style="color: #c10300;" class="mycode_color">[Andrea Sense+Sight: 9,2 Result: What is eyesight]</span></span><br /><br /><span style="font-size: medium;" class="mycode_size"><span style="color: #c10300;" class="mycode_color">[Judy Knowledge+Healing: 10,9,8,7,6,5 Result: Fester]</span></span><br /><br /><span style="font-size: medium;" class="mycode_size"><span style="color: #008e02;" class="mycode_color">[Judy Knowledge+Sorcery: 10,10,8,6,6,5,3,1+MD:10 Result: Backpacks!]</span></span><br /><br /><br /><br /><span style="font-size: medium;" class="mycode_size">Finch makes certain that all logistics and information for the travels ahead are prepared. He brings Agrina and Aredfln along to haul the rations, water and ale he purchases. The trio are not ignorant to the whispers of the injured soldiers around them. They pass word one amongst the other of the failed mercenary captain that lost his riches in the crash. Finch has not the time nor the authority to bother with the gossipers and presses on with his preparations. He applies his silver tongue to worm his way to the officer's tent where spreading a bit of wealth gets him a detailed lay of the land and further concerning information that none of the contacts within Waelass have passed along a message since Marcutio took command seven cycles ago. The officers surmise the Imperials are cracking down on travel near the front, or that most of the city's inhabitants have been slain. Finch contents himself with the fact that he's done his best effort to prepare for the trip ahead. After having spent four coins altogether he commands Aredfln and Agrina to return to Edmond with the provisions while he tends to one last task. Finch waits a short distance from the command tent hoping for an opportunity to speak with Marcienne without her brother. His efforts are disrupted when a great unease in the eerie washes over him. Whatever it is, clearly the others around him were aware of it as well. Marcienne comes storming out of her tent beckoning some nearby soldiers to her side. Finch follows after her from just outside her sphere of notice.</span><br /><br /><br /><br /><span style="font-size: medium;" class="mycode_size">Judy has practical matters to tend to. She spends two coin on an ample quantity of bandages and healing herbs for the road ahead. She takes a moment to further tend to her wounds to make certain they do not fester. Perhaps it is her haste, but she does not make any headway on further tending to herself. She sighs and continues out to eastern side of camp with Henry to stand watch while she prepares a fire from which she sculpts several large well supported travel packs for her and her comrades. Just as she finishes she feels a great fluctuation in the eerie emanating from the camp. She hides the smokematter packs under some foliage and heads back to camp to investigate.</span><br /><br /><br /><br /><span style="font-size: medium;" class="mycode_size">Zwiche laments his lack of armor and searches the camp for a solution. He finds a knight with broken horse barding and strikes upon an idea. He negotiates a great deal with the knight who is one part depressed and one part intimidated. He gets the entire barding for one coin. It doesn't take too much tearing and tying but he is able to put together a chain kilt that will give him at least some protection for his legs (AR 1 to legs, L). For another coin he purchases a pair of large furs that work together to form a top for the giant. He is in the middle of fiddling with his rough kilt when he is overcome by a great shift in the eerie emanating from elsewhere in the camp. He decides such an ominous thing cannot be left uninvestigated and heads to the source.</span><br /><br /><br /><br /><span style="font-size: medium;" class="mycode_size">Just before the party set out to the command tent Andrea found a quiet spot just a few paces outside the camp perimeter to work her magic. She exerted herself physically for several minutes to mend her wounds and bruises. She remarks to herself that her armor is now far more damaged than she. After their encounter with the general and his sister Andrea picks up some of the coin the party acquired from the quartermaster and goes in search of any appropriate replacements for her current defenses, and perhaps Finch's as well. The best she can come up with for herself is a chain shirt and iron cap, some leather vambraces (1 AR to 4 and 6, L) and a wooden shield for 6 coins. She further inquries about any mending to her current armor. She gets a stifled chortle from the lowborn quartersatffer and a retort about no blacksmiths anywhere this side of the border for five days travel. She makes her decision about the offer on the equipment (Coriasis decides) and moves on to her next errand: Searching for her lance. She returns to the now quiet battlefield. Small bands of soldiers on the Imperial and Confederate sides are holed up behind tiny wooden ramparts. About a hundred paces or more behind each side there are soldiers hauling the dead and collecting the equipment that is still in serviceable condition. In the dim, sunless, dusky light of day Andrea can see that the wrecks of the ships are in varying condition. One of the Imperial ships higher up on the other side of the valley even looks like it could one day be repaired and returned to the skies. The Espiegel however, lays in three separate chunks across a fifteen score pace span. Not to be dissuaded, Andrea tries to scour the grounds for her lance, or even just any of her other possessions. She fails to find any of her lost tools and even comes to the conclusion that the stores of coin and treasure Finch may have had stored on the ship were picked clean by the soldiers. She resigns from her quest to reclaim her ordinary lance and returns to camp. </span><br /><br /><br /><br /><span style="font-size: medium;" class="mycode_size">While she waits for the others to finish their arrangements (golly Andrea gets a lot done quickly) she examines the sword she scavenged the night before. With the adequate lighting of a fire she can see the sword in all its detail. The hilt is wrapped in oiled white leather that has been smudged with several faint stains from use. The cross guard comes out to rounded points on each side and extends an unusually long eight inches on each side. The the etched runes are inside the curve of a fuller that reaches across two thirds of the blade. The weak of the blade is peerlessly curved to a point and the entire body is tapered aggressively from a inch and a quarter down to a third of an inch just before the point. The pommel is a large garnet bead run through with a brass pommel button that attaches to the tang. Most notable, on the opposite side of the body there is a different word inscribed on the blade through polishing: "Nightfall". She sends Matyas off to discretely ask about any artifacts wielded by the Imperial foes while she experiments with the mysterious sword. In the privacy of an empty tent she holds out the sword and tries the first thing that comes to mind. She utters the word "Daybreak" and the body of the sword lights up with a brilliant yellow light. A heat so fierce emanates from the sword that it lightly burns the enchantress just to hold the sword without a gauntlet. The etched letters on the blade stand out as pitch black markings against an almost blinding light. Further, she can feel an immense shift in the eerie focused on the blade. She immediately tries to will the sword to slumber to no avail. She quickly snaps to the conclusion of the use of the inscription on the second side of the sword and calls out "Nightfall". The light fades and heat dissappates and the sword returns to sleep. She tucks away the sword and tries to remove herself from the situation with haste. A couple dozen soldiers have rushed to the location to uncover the source of the disturbance. Marcienne rushes in behind them. She sees Andrea at the center of the commotion. Zwiche, Finch, Judy and Henry all arrive from the same side behind a wall of curious soldiers. Edmond and company (Vala, Matyas, Agrina, Aredfln) come in from a different way a few moments later.</span><br /><br /><br /><br /><span style="font-size: medium;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Marcienne-[Imperial]: "What manipulation haft thou performed enchantress!"</span></span>]]></content:encoded>
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			<title><![CDATA[3. Skyway Robbery - Genesis 18:32]]></title>
			<link>https://churchofproz.xyz/thread-202.html</link>
			<pubDate>Sat, 22 Feb 2020 13:30:21 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://churchofproz.xyz/member.php?action=profile&uid=11">Interovegas</a>]]></dc:creator>
			<guid isPermaLink="false">https://churchofproz.xyz/thread-202.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[22.2.343]</span></span></div><br /><div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/FuWHRJTWAsg" frameborder="0" allowfullscreen="true"></iframe></span></div><br /><span style="font-size: medium;" class="mycode_size">The party resumes tucked away in the jungle that skirts the battlefield between Confederate and Imperial forces. They have discovered deep in that dark place a wagon full of meal and airfuel burying a partly eaten confederate corpse. On their return they come across two still breathing imperials and ferocious, feline, sorcerous beast. The monster blasted the group with an unknown enchantment with the only apparent effect of disrobing them of their smokematter defenses. As they exchanged words with the terrified imperials they failed to notice that where their touch eroded their smokematter wagon wherever they touched it. Judy is first to take note of this after seeing Andrea's hand nearly tear a hole through the conjured vehicle.</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[22.2.343]</span></span></div><br /><div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/FuWHRJTWAsg" frameborder="0" allowfullscreen="true"></iframe></span></div><br /><span style="font-size: medium;" class="mycode_size">The party resumes tucked away in the jungle that skirts the battlefield between Confederate and Imperial forces. They have discovered deep in that dark place a wagon full of meal and airfuel burying a partly eaten confederate corpse. On their return they come across two still breathing imperials and ferocious, feline, sorcerous beast. The monster blasted the group with an unknown enchantment with the only apparent effect of disrobing them of their smokematter defenses. As they exchanged words with the terrified imperials they failed to notice that where their touch eroded their smokematter wagon wherever they touched it. Judy is first to take note of this after seeing Andrea's hand nearly tear a hole through the conjured vehicle.</span>]]></content:encoded>
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			<title><![CDATA[2.1 Skyway Robbery - Living on a Prayer]]></title>
			<link>https://churchofproz.xyz/thread-200.html</link>
			<pubDate>Wed, 05 Feb 2020 18:00:11 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://churchofproz.xyz/member.php?action=profile&uid=11">Interovegas</a>]]></dc:creator>
			<guid isPermaLink="false">https://churchofproz.xyz/thread-200.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">[21.2.343]<br /><br /><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/lDK9QqIzhwk" frameborder="0" allowfullscreen="true"></iframe><br /></div><div style="text-align: left;" class="mycode_align">Andrea thunders forward in evening light towards the Confederate headquarters. Matyas' breathing can barely be felt, much less heard. For the few minutes they last her enchantments boost her speed to sustain a full sprint. Mud and dirt spray into the air behind her as her powerful steps carry her desperately towards Matyas' only hope for survival. To her great fortune she is not attacked by more lurking predators.<br /></div><br />About a couple hundred feet from base she can make out a fortress behind a wall of sharpened logs. Two sentries are posted in watchtowers over the gate and two spearmen stand at the entrance. Just outside the defenses a group of ten footsoldiers are making final adjustments to their equipment. Andrea guesses that the soul coming out to address them to be their squad seargant. From what she can tell she has not been discovered yet.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">[21.2.343]<br /><br /><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/lDK9QqIzhwk" frameborder="0" allowfullscreen="true"></iframe><br /></div><div style="text-align: left;" class="mycode_align">Andrea thunders forward in evening light towards the Confederate headquarters. Matyas' breathing can barely be felt, much less heard. For the few minutes they last her enchantments boost her speed to sustain a full sprint. Mud and dirt spray into the air behind her as her powerful steps carry her desperately towards Matyas' only hope for survival. To her great fortune she is not attacked by more lurking predators.<br /></div><br />About a couple hundred feet from base she can make out a fortress behind a wall of sharpened logs. Two sentries are posted in watchtowers over the gate and two spearmen stand at the entrance. Just outside the defenses a group of ten footsoldiers are making final adjustments to their equipment. Andrea guesses that the soul coming out to address them to be their squad seargant. From what she can tell she has not been discovered yet.]]></content:encoded>
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			<title><![CDATA[-1. Skyway Robbery: Waiting Room]]></title>
			<link>https://churchofproz.xyz/thread-199.html</link>
			<pubDate>Wed, 05 Feb 2020 12:17:49 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://churchofproz.xyz/member.php?action=profile&uid=4">Corenat Rovarnus</a>]]></dc:creator>
			<guid isPermaLink="false">https://churchofproz.xyz/thread-199.html</guid>
			<description><![CDATA[Hello there. I'm Corenat Rovarnus, Founder of the Church of ProZ, and I'm here to ask you a question: <br />Is a man not entitled to take his time learning the rules of a game?<br /><br />"No," says the man in Washington, "He has other games to play."<br />"No," says the man in Israel, "He needs to submit his character sheet now or we'll start anyway without him."<br />"No," says the man in Indonesia, "He needs to post already so we can progress the story."<br /><br />I rejected those answers; instead I chose something different. I chose the impossible. I chose...to actually read the rulebook.<br /><br />[This is the thread for out of character comments, memes, etc.]]]></description>
			<content:encoded><![CDATA[Hello there. I'm Corenat Rovarnus, Founder of the Church of ProZ, and I'm here to ask you a question: <br />Is a man not entitled to take his time learning the rules of a game?<br /><br />"No," says the man in Washington, "He has other games to play."<br />"No," says the man in Israel, "He needs to submit his character sheet now or we'll start anyway without him."<br />"No," says the man in Indonesia, "He needs to post already so we can progress the story."<br /><br />I rejected those answers; instead I chose something different. I chose the impossible. I chose...to actually read the rulebook.<br /><br />[This is the thread for out of character comments, memes, etc.]]]></content:encoded>
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			<title><![CDATA[2. Skyway Robbery - Faces In The Dark]]></title>
			<link>https://churchofproz.xyz/thread-198.html</link>
			<pubDate>Sun, 02 Feb 2020 21:14:50 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://churchofproz.xyz/member.php?action=profile&uid=11">Interovegas</a>]]></dc:creator>
			<guid isPermaLink="false">https://churchofproz.xyz/thread-198.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/4yO8nk_HjsA" frameborder="0" allowfullscreen="true"></iframe></div><br /><br /><div style="text-align: center;" class="mycode_align">[15.1.343]</div><br />Captain Finchroscuma Kokadamurinsapantuheno, the ladykiller Orkan Ornvinge and aspiring Andrear Halsey are gathered at the helm of the Espiegel docked in the eternally shrouded city of Nrovthbar in the realm of Broadland. The ship docked just that day, or early night as it were, and the crew free from guard duty have sprinted off to the nearest tavern. The crew are in high spirits thanks to their shares of treasure from the recent haul. Even Aredfln and Edmond have gone to ground to enjoy time away from their responsibilties.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/4yO8nk_HjsA" frameborder="0" allowfullscreen="true"></iframe></div><br /><br /><div style="text-align: center;" class="mycode_align">[15.1.343]</div><br />Captain Finchroscuma Kokadamurinsapantuheno, the ladykiller Orkan Ornvinge and aspiring Andrear Halsey are gathered at the helm of the Espiegel docked in the eternally shrouded city of Nrovthbar in the realm of Broadland. The ship docked just that day, or early night as it were, and the crew free from guard duty have sprinted off to the nearest tavern. The crew are in high spirits thanks to their shares of treasure from the recent haul. Even Aredfln and Edmond have gone to ground to enjoy time away from their responsibilties.]]></content:encoded>
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			<title><![CDATA[1. Skyway Robbery - Rise]]></title>
			<link>https://churchofproz.xyz/thread-197.html</link>
			<pubDate>Sun, 26 Jan 2020 08:20:51 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://churchofproz.xyz/member.php?action=profile&uid=11">Interovegas</a>]]></dc:creator>
			<guid isPermaLink="false">https://churchofproz.xyz/thread-197.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/ARNPgZ6GXqs" frameborder="0" allowfullscreen="true"></iframe></div><br />Four of the remaining crew made their final exit down the boarding ramp. Knormick turned to look back up at the ship one last time. The gaping wound where her left eye should have been was a silent statement of disappointment pointed at her old captain. Satisfied with her indignant display, the woman of Green River disappeared into the crowd. Any moment to contemplate the loss of half the surviving crew was interrupted by the sloshing of water. Aredfln emptied a quarter of the water barrel onto the deck and was scrubbing the torn cloth from some late crewman's top covering in an effort to leech out the abundant bloodstains.<br /><br />Aredfln-[Imperial]: "Haugh! t'were it that we couldst lay rush to thine deck. T'will require an enchanter's arts to banish these crimson remnants. Mayhaps Orkan's down serve two purposes eh Captain?"<br /><br />Aredfln pauses and gives a second look to the magnitude of the stains.<br /><br />Aredfln-[Imperial]: "Nay, assuredly they are not plentiful enough to suffice this task ..."<br /><br />A great majority of the crew had to be involuntarily evacuated mid flight just days ago. The members of the Espiegel have few requirements placed upon them but there was no negotiating around the need for a still beating heart. An encounter with a ship had gone awry and the causalties of this misfortune were great and many. It was thanks to Orkan that they even managed to send their supposed prey sinking up into the lightless jungle.<br /><br />Few words were exchanged among the survivors on their way back. Eight souls crewed a vessel intended for as many as thirty. The three days of hard labour and constant steering helped keep the silent calm. Even without words it was clear that most of the crew abandoned all faith in their captain.<br /><br />Now there is adequate water and rations down below in the Espiegel for several days. The sun and moon have just reached the darkening equinox of the day and the cool early spring night will begin to set in. The ship is docked in Temming's Rise, the third largest city after the capital and the Free City of the coast and the nearest hub of civilization where Captain Finchroscuma can muster new souls to man the Espiegel.<br /><br />A rotund woman hollering the way of the captain catches his attention. He cannot make out what she is yelling on about but he already knows what to expect. Before the harbor master completes her addled march up to the Espiegel the captain has produced his writ of privateering. She gives a nod and a grunt and leaves the crew to consider their next steps.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/ARNPgZ6GXqs" frameborder="0" allowfullscreen="true"></iframe></div><br />Four of the remaining crew made their final exit down the boarding ramp. Knormick turned to look back up at the ship one last time. The gaping wound where her left eye should have been was a silent statement of disappointment pointed at her old captain. Satisfied with her indignant display, the woman of Green River disappeared into the crowd. Any moment to contemplate the loss of half the surviving crew was interrupted by the sloshing of water. Aredfln emptied a quarter of the water barrel onto the deck and was scrubbing the torn cloth from some late crewman's top covering in an effort to leech out the abundant bloodstains.<br /><br />Aredfln-[Imperial]: "Haugh! t'were it that we couldst lay rush to thine deck. T'will require an enchanter's arts to banish these crimson remnants. Mayhaps Orkan's down serve two purposes eh Captain?"<br /><br />Aredfln pauses and gives a second look to the magnitude of the stains.<br /><br />Aredfln-[Imperial]: "Nay, assuredly they are not plentiful enough to suffice this task ..."<br /><br />A great majority of the crew had to be involuntarily evacuated mid flight just days ago. The members of the Espiegel have few requirements placed upon them but there was no negotiating around the need for a still beating heart. An encounter with a ship had gone awry and the causalties of this misfortune were great and many. It was thanks to Orkan that they even managed to send their supposed prey sinking up into the lightless jungle.<br /><br />Few words were exchanged among the survivors on their way back. Eight souls crewed a vessel intended for as many as thirty. The three days of hard labour and constant steering helped keep the silent calm. Even without words it was clear that most of the crew abandoned all faith in their captain.<br /><br />Now there is adequate water and rations down below in the Espiegel for several days. The sun and moon have just reached the darkening equinox of the day and the cool early spring night will begin to set in. The ship is docked in Temming's Rise, the third largest city after the capital and the Free City of the coast and the nearest hub of civilization where Captain Finchroscuma can muster new souls to man the Espiegel.<br /><br />A rotund woman hollering the way of the captain catches his attention. He cannot make out what she is yelling on about but he already knows what to expect. Before the harbor master completes her addled march up to the Espiegel the captain has produced his writ of privateering. She gives a nod and a grunt and leaves the crew to consider their next steps.]]></content:encoded>
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			<title><![CDATA[0. Skyway Robbery - Preparation]]></title>
			<link>https://churchofproz.xyz/thread-196.html</link>
			<pubDate>Tue, 07 Jan 2020 22:48:15 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://churchofproz.xyz/member.php?action=profile&uid=11">Interovegas</a>]]></dc:creator>
			<guid isPermaLink="false">https://churchofproz.xyz/thread-196.html</guid>
			<description><![CDATA[<span style="font-size: xx-large;" class="mycode_size">YES.</span><br /><br /><span style="font-size: xx-large;" class="mycode_size"><span style="color: #ffcc33;" class="mycode_color">W</span><span style="color: #ff9966;" class="mycode_color">E</span> <span style="color: #33ffff;" class="mycode_color">B</span><span style="color: #336633;" class="mycode_color">A</span><span style="color: #cc3366;" class="mycode_color">C</span><span style="color: #ff9999;" class="mycode_color">H</span> <span style="color: #9966ff;" class="mycode_color">N</span><span style="color: #cccc33;" class="mycode_color">O</span><span style="color: #3333ff;" class="mycode_color">W</span>.</span><br /><br /><span style="font-size: medium;" class="mycode_size">Step 1: Go make characters and rough concepts using random rolling or 85 point baselines. We'll see what comes out and probably allot extra points until your shrimpy arms are strong enough to stay attached in the face of great winds.</span><br /><br /><span style="font-size: medium;" class="mycode_size">Step 2: Have premise delivered unto you. Create backstories.</span><br /><br /><span style="font-size: medium;" class="mycode_size">Step 3: Pr0fit.</span><br /><br /><span style="font-size: medium;" class="mycode_size">Points of order:</span><br /><span style="font-size: medium;" class="mycode_size">- Your backstories should include a serviceable reason why you lot are working together at this moment in time.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-large;" class="mycode_size">YES.</span><br /><br /><span style="font-size: xx-large;" class="mycode_size"><span style="color: #ffcc33;" class="mycode_color">W</span><span style="color: #ff9966;" class="mycode_color">E</span> <span style="color: #33ffff;" class="mycode_color">B</span><span style="color: #336633;" class="mycode_color">A</span><span style="color: #cc3366;" class="mycode_color">C</span><span style="color: #ff9999;" class="mycode_color">H</span> <span style="color: #9966ff;" class="mycode_color">N</span><span style="color: #cccc33;" class="mycode_color">O</span><span style="color: #3333ff;" class="mycode_color">W</span>.</span><br /><br /><span style="font-size: medium;" class="mycode_size">Step 1: Go make characters and rough concepts using random rolling or 85 point baselines. We'll see what comes out and probably allot extra points until your shrimpy arms are strong enough to stay attached in the face of great winds.</span><br /><br /><span style="font-size: medium;" class="mycode_size">Step 2: Have premise delivered unto you. Create backstories.</span><br /><br /><span style="font-size: medium;" class="mycode_size">Step 3: Pr0fit.</span><br /><br /><span style="font-size: medium;" class="mycode_size">Points of order:</span><br /><span style="font-size: medium;" class="mycode_size">- Your backstories should include a serviceable reason why you lot are working together at this moment in time.</span>]]></content:encoded>
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