Corenat RovarnusCC Tier List
#1
Ported from the old forum: http://churchofproz.forumotion.net/t1245-cc-tier-list

Disables (Or CC, Crowd Control) are essential to keeping your enemies locked down and ensuring a battle goes your way. This list's purpose is to aid in picking a team comp that can peel and initiate effectively, and can interrupt channeled abilities like Drain or Death Lotus.

Soft = Blind, Slow, Silence
Roots are kind of in between as you can still attack and use non-movement spells.
Hard = Stun, Taunt, Charm, Fear
Immutable = Knockup, Knockback, Suppression. These types of CC deserve a special mention as they cannot have their duration reduced  by Tenacity or be removed via Cleanse/QSS.
ST = Single Target, as opposed to AoE

I value hard CC more as it can interrupt channeled spells and really lock down your opponents. Cancelling an ultimate can be a huge power play and make the difference between a fight you win and a fight where you get blown up.

|S| God Tier: 4 disabling moves. The most lock-downy chumps in the game.
  • Nautilus - Snare(on hit), Pull, AOE slow, AOE knockup. No longer the CC King Sad
  • Sejuani - Knockup, slow, 2 stuns
  • Xin Zhao - that's right, he has 4 now: knockup, AOE knockback, and 2 slows.

|A| Great Tier: 3 disabling moves, with at least one of them hard like a stun or knockup. If one of these guys gets ahold of you, you probably won't be doing much for a while. Picking one of these guys is always a good idea.
  • Zac - Slow, knockback, knockup
  • Lissandra - Slow, Snare, Stun
  • Jarvan IV - AOE Knockup, AOE slow, Wall
  • Anivia - AOE slow/stun, Wall, toggled AOE slow
  • Thresh - Pull, Directional AOE stun and slow, AOE slow
  • Leona - ST snare, ST stun, AOE stun/slow
  • Blitzcrank - Pull, ST knockup, AoE silence
  • Lulu - piercing slow, Polymorph, AOE knockup
  • Janna - ST slow, AOE knockup, AOE knockback
  • Nami - ST slow, 2 AOE knockups
  • Zyra - AOE snare, AOE knockup, plants slow
  • Braum - Slow, Stun, AOE knockup
  • Sion - Slow and 2 knockups
  • Ekko - Slow, 2 AOE slow fields, one of which can be turned into an AOE stun.
  • Gragas - AOE Slow, ST Stun, AOE knockback.
  • Galio - AOE taunt, 2 AOE knockups
  • Maokai - ST root, AOE slow/knockback, AOE root
  • Ornn - Lots of knockups and slows
  • Poppy - Slow field, knockback, super AOE knockup ult
  • Nunu - 1 knockup, 2 slows
  • Urgot
  • Alistar
  • Taliyah - Although in practice, she's not so good as her wall can easily harm your team more than it helps. It's similar to Bard's ultimate in that respect.
  • Gnar (Mega Form)

|B|Good Tier: 2 disabling moves, 1 or more of which is hard
  • --Silence and Stun--
  • Malzahar
  • Fiddlesticks
    --ST Stun and AoE Slow--
  • Singed - it's singed, the most troll character in video game history. Now with a snare combo
  • Volibear - melee range aoe slow
  • Skarner - low cd slow, but its melee
  • Ashe - An always on permaslow
  • Xerath
  • Jayce
    --AoE Stun and ST Slow--
  • Shaco - Jack in the Box is very situational but can be devastating in skilled hands.
  • Sona
  • Malphite
    --AoE Stun, AoE Slow--
  • Vel'Koz
  • Ziggs
  • Fizz
  • Cassiopeia
  • Orianna
  • Lee Sin - like with Tristana, he can get multiple if he aims right and gets lucky
  • Aatrox
  • Kalista - If applied right
  • Azir - Knockback in his ult.
  • Syndra
  • Heimerdinger - Upgraded Grenade or Turret
  • Shen
  • Akali
    --2 stuns--
  • Amumu - His ult doesn't prevent casting but it can still shut down an entire team
  • Hecarim
  • Vi
  • Aurelion Sol
  • Warwick - point blank AOE fear
  • Rakan

  • --Other--
  • Darius - His hook doesn't stun but it does interrupt channels.
  • Morgana - Snare, AOE slow+stun
  • Rammus - Long taunt and very small AoE knockback on powerball
  • Yasuo - AoE knockup and knockup extension
  • Cho'Gath - AOE stun+slow, AOE silence
  • Soraka - AOE slow, AOE silence+snare
  • Tahm Kench - yum yum eat em up. One stun and tongue lash can be either a stun or slow.
  • Ivern - ST Snare, AOE slow
  • Kled - ST pull, ST knockback
  • Yorick - Circle wall, AOE slow
  • Mordekaiser
  • Irelia
  • Qiyana
  • Bard - depending on the situation stasis can be better or worse than a stun.

|C| Okay Tier: 1 hard disable or 2 soft. With this much you can hold your own in the team comp and are more likely to win duels.
  • --2 Slows-- 1 single target, 1 AoE
  • Rumble
  • Trundle
  • Gnar (Mini Form)
    --2 AoE Slows--
  • Gangplank
  • Vladimir
    --Blind and Slow--
  • Teemo
    --Snare and Slow-- may be split based on which abilities are AoE
  • Rengar - situational combo by timing ferocity meter
  • Caitlyn - traps are situational but good for map control
  • Lux
  • Swain
  • Varus
  • Jinx
  • Jhin
  • Karma - as per the rework
    --Melee stun--
  • Renekton
  • Udyr
    --Range stun-- It can be used from a range, Pantheon's is a gap closer but still
  • Ahri
  • Brand
  • Elise
  • Nocturne - Very low range, potentially moved due to fear rework(nerf)
  • Pantheon
  • Twisted Fate
  • Evelynn
  • Quinn - although it's mostly a slow, her E does stun for a very brief moment.
    --ST Snare--
  • Xayah
  • Ryze
    --AOE stun--
    Annie and Kennen - They may have both a single target and an AOE stun, but they can effectively only use one of the two at any given time.
  • Draven - pretty much
  • Jax
  • Riven
  • Taric
  • Tristana - It can hit multiple units if they are clumped
  • Veigar - it's on a delay and only stuns if they pass through
  • Viktor - kind of weird but if used right works like this.
  • Wukong - Uncleansable
  • Rek'Sai - Uncleansable but in a rather small area
  • Kayn (Rhaast)

  • --Other--
  • Shyvana - A giant push
  • Diana - Vacuum Stomp
  • Leblanc - 2Chainz (Slow into Snare)
  • Kassadin - rework removed silence on his Q, but it can still interrupt channeled abilities
  • Zoe - SLEEPY TROUBLE BUBBLE!!!
  • Fiora - some slows
  • Vayne - knockback/stun

|D| Meh Tier: Has one soft CC ability.
  • --Silence--
  • Garen
    --ST Slow--
  • Mundo - spammable
  • Kayle
  • Nasus - Although it's very nearly a root
  • Talon - can hit more than one
  • Illaoi
  • Kindred
    --AoE Slow--
  • Graves - field, reduces vision
  • Karthus - wall, shreds magic resistance
  • Kha'Zix - most people take the spike rack evolution
  • Kog'Maw
  • Miss Fortune
  • Olaf - Since it can hit multiple enemies, but its not likely.
  • Tryndamere
  • Twitch
  • Zed - Same as Olaf
  • Kayn (Shadow Assassin)

|E| Trouble tier: These champions have no disables whatsoever. Most of them have some sort of niche/gimmick like extreme damage or mobility. I strongly advise against picking them if your team is lacking in hard disables. Essentially if you pick one of these champions and fail to carry/do damage, you are completely useless. I speak from personal experience so feel free to mock me. I'll list what their gimmick is.
  • Corki - (magic) damage
  • Ezreal - damage
  • Katarina - damage, shunpo reset dashing
  • Lucian - damage
  • Master Yi - extreme splitpushing, is also the original dunkmaster
  • Nidalee - choice to build ap or ad with alternate form, including traps and the OP as hell javelin toss. She has lots of utility, it took me a while to realize none of her moves have crowd control.
  • Sivir - extreme waveclearing
  • Kai'Sa

--Related Notes--

Champions with high impact channeled spells:
[Fiddlesticks(drain + ult), Master Yi(meditate), Nunu(snowball + ult), Katarina, Malzahar, Miss Fortune] - If you see one of these guys on the other team you definitely want at least one champion who is C Tier or greater(or has a silence) on your team.

[Twisted Fate, Shen, Galio, Karthus, Caitlyn, Xerath, Jhin] - Interrupting one of these guys' ults will also have a huge impact but usually they will be channeling outside of your reach. If you get a chance though, take it.

Champions with some form of CC immunity: Olaf, Master Yi, Fiora, Morgana, Sivir, Nocturne

Yi has slow immunity which means anyone D tier and below cannot deal with him alone unless they can somehow out-damage him.
Sivir, Noc and anyone who buys Banshee's Veil will have a spell shield to negate a single disable, hence the value in having multiple disabling moves.
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