SilkScarfmineclone2
#1
INSTALLING WITH THE APT VERSION OF MINETESTSERVER

If you install minetestserver via apt (on debian-based systems), you must move mineclone2 to:
`/usr/share/games/minetest/games/ `





Here's the mineclone2 changelog, since they don't summarize on their git page




https://forum.minetest.net/viewtopic.php?f=50&t=16407&start=2600
Key changes since mineclone2 0.76.0


https://forum.minetest.net/viewtopic.php?p=412332#p412332
0.77 The Netheraquatics updated released

Changelog

    Better arrow hit detection (epCode)
    Suspicious Stews (chmodsayshello, cora)
    Amethyst Geodes (cora)
    Surface lakes and Lavapools (cora)
    Nether Biomes (cora)
    Spyglass (NO11, PrarieWind)
    /lightning command can strike (other) players now (MrRar)
    Particle amount of rain, thunderstorm rain, snow and nether dust is configurable now (cora)
    Coral reefs (cora)
    Ocean ruins (PrarieWind, cora)
    Water Mobs: Cod, Salmon and Dolphin (epCode, cora)
    Jungle Temples (cora)
    Small variants of some mc structures until we can figure out large structures:
        Nether Outpost (fortress) (cora)
        Woodland cabin (mansion) ( RandomLegoBrick, cora)
    Mapgen performance improved (cora)
    Lots of new advancements (PrarieWind)
    Campfires (PrarieWind, Gerold55)
    Mud (RandomLegoBrick)
    Items despawn after 5 minutes being *loaded* not 5 minutes in general (MysticTempest)
    Weather client performance imrpoved (cora)
    Ruined nether portals (RandomLegoBrick, cora)
    Small fixes by Lazerbreak12345 mrminer and pepebotella

Full changelog as requested:

https://forum.minetest.net/viewtopic.php?p=413827#p413827
0.78 - The beacons update

Minetest 5.6 is not officially supported yet! There is an unknown number of crashes introduced by a certain bugfix. The most obvious ones are fixed but an unknown number remains.

While mcl2 will probably work fine with minetest 5.6 in singleplayer we advise against running it on a server with minetest 5.6 at this point.

    debug hud (kay27,cora)
    mob improvements
        group spawning for all mobs (cora)
        mc like mob cap (cora)
        wolves attack sheep (cora)
        llamas spit in retaliation (cora)
        animals don't accept more food than they need anymore (SumianVoice)
        parrots imitate nearby mobs (cora)
    Slimeblock Piston launchers (MysticTempest)
    Tropical Fish (cora)
    Beacons (chmodsayshello)
    Raw Ores (PrarieWind, NO11)
    Items float on water (SumianVoice)
    Performance:
        Fixed some globalsteps that were taking unusually long for nothing (cora)
        Dripping droplets use particles instead of entities now (cora)
    Slabs block magma damage (SumianVoice)
    Mangrove swamps (thunder1035, cora)
    Biome specific weather (cora)
    Valleys mapgen improvements:
        River water is transparent now (cora)
        Boats don't sink in river water (cora)
    Shipwreck loot nerfed (cora)
    Pillager outposts (PrarieWind,RandomLegoBrick)
    Ruined portals are rarer now (cora)
    Structure foundations look less cubic (cora)
    Boats can get destroyed by fire and Lava (opfromthestart)
    Heads can be rotated in 16 directions (ilikeprogrammar)
    Players can't glitch through ice (and other non-opaque nodes) by swimming anymore (opfromthestart)
    As always lots of small fixes

https://forum.minetest.net/viewtopic.php?p=415226#p415226
0.79 - The end update

    Elytra physics overhaul (SumianVoice)
    Fixed old bug in mcl_mapgen_core preventing mods from properly registering generators(FaceDeer)
    Endermen TP away from sunlight (cora)
    Player death position is logged now (cora)
    Pillagers (PrarieWind, MrRar)
    Wieldview optimizations (MrRar)
    Pillager outpost top level chest fixed (PrairieWind)
    Monsters less likely to spawn in groups (cora)
    Villagers summon Iron golems (cora)
    Baby Zombies have big heads (MrRar)
    Items don't drop into nodes when a player dies (cora)
    Added bookshelf inventories (PrairieWind)
    Updated french translations (3raven)
    Mapgen generators run in correct order (FaceDeer)
    Mob spawning is logged now (PrairieWind)
    Advanced Skin Customization (MrRar)
    Added a /spawn_mob command (e.g. /spawn_mob horse) (cora)
    Only zombies and illagers attack villagers (cora, PrairieWind)
    Made sleeping times more consistent (PrairieWind)
    New Settings: (cora)
        mcl_mob_cap_{monster,animal,ambient}
        mcl_logging_mapgen - logging of chunk generation
        mcl_logging_structures - logging of structure generation
        mcl_logging_mob_spawns - logging of mob spawns
        mcl_enable_fapples - toggles speed effect on enchanted golden apples (non-mc feature)
        mcl_bookshelf_inventories - toggles bookshelf inventories (non-mc feature)
    Mobs can despawn now (cora)
    Insta-dig and -kill in /gamemode creative (cora)
    Keep itemstack size when placing in /gamemode creative (cora)
    Nether return portals always link back to the origin portal (cora)
    End update
        Obsidian pillars with crystals (cora)
        Dragon heals from crystals (cora)
        No terrain around the end island (cora)
        Shulkers do not randomly spawn in the end anymore (cora)
        Shulkers move by teleporting now (cora)
        End boats and End Shipwrecks with shulkers and Elytra added (cora)
        New End-related Achievements (PrairieWind)
    As always lots of small fixes

https://forum.minetest.net/viewtopic.php?p=416717#p416717
0.80.0
New dev: talamh
New contributors: Faerraven, FossFanatic, Ancientmarinerdev

    Invisibility effect works across restart/rejoin now (MrRar)
    Nylium spreads to netherrack when bonemealed, nylium grows nether plants (cora)
    "Enable Damage" is respected by mcl2 now (cora)
    Furnace minecarts enabled (PrarieWind)
    Entity-inventory api: chest minecarts, chest boats, chest llamas, donkeys, mules (cora)
    All baby mobs have big heads now (MrRar)
    Optimized and redesigned spawn eggs (talamh)
    Optimized mobs textures (talamh)
    Enderman and spider eyes glow in the dark (epCode)
    Added basic sculk (cora)
    Allium-sus-stew with fire resistance added (MysticTempest)
    Optionally bring the old spawn icons instead of eggs back (cora)
    Mobs heads can look at players now (epCode)
    Enderman and spider eyes glow in the dark (epCode)
    Fixed several issues with non standard sized texture packs (talamh)
    Achievements are called advancements now (PrairieWind)
    Some flower pot fixes (AFCMS)
    mcl_title API supports font styles now (AFCMS)
    Reenabled smooth mob rotation (epCode)
    Spider/Skeleton Jockey added (epCode)
    Torch visuals reworked (talamh)
    Glow Squids (epCode,kay27,Faerraven)
    Piglins (epCode,kay27,cora)
    New breaking animation (FossFanatic)
    Monsters attack somewhat smarter now (epCode)
    Lightning rods (cora)
    Added global mob caps setting (cora)
    Mobs far from the player stop moving (cora)
    Vastly improved mob movement (epCode)

https://forum.minetest.net/viewtopic.php?p=418289#p418289
0.81.0
New devs: Faerraven, Ancientmarinerdev
New contributors: TheOnlyJoeEnderman, anarquimico, Ranko_Saotome
mcl_signs rewrite: all wood signs, colored text (Faerraven)
Villager schedule implemented, villager fixes (ancientmarinerdev)
Nether terrain generation improved for a lot more open space (cora)
Nether bulwark (mini-bastion) added (cora)
Nether bridge fragment (cora)
Striders (epCode,kay27,cora)
Wither rose (cora)
Sweet berries (kay27,PrairieWind,cora)
Events api (cora)
Raids (PrairieWind)
Skeletons stay at distance and strafe when in combat (epCode)
Many small improvements on mob behavior (epCode)
Axolotl (TheOnlyJoeEnderman)
itemframes api, glow itemframes (Faerraven/Michieal)
Mobs can wear armor now (epCode)
Added setting to disable hunger (cora)
Added setting for mob movement range (cora)
Crimson and warped doors and trapdoors added (cora)
mcl_itemframes rewrite, glow itemframes (Faerraven)
Mason villager profession (anarquimico)
Ocean temple (cora)
Hopper Minecarts (ancientmarinerdev)
Hopper work with composters (anarquimico)
Nether plants can be put in flowerpot (3raven)
Mycelium townaura particles (epCode)
Chest and shulkerbox selectionboxes fixed (epCode)
Lightning rod improvements (AFCMS)
Some missing crafting recipes for crimson wood added (PrairieWind)
Custom crimson and warped door and trapdoor textures added (Nicu)
Beehives and honey added (PrairieWind)
Hoppers work with hopper minecarts and chest minecarts now (anarquimico,ancientmarinerdev)
Itemframes recover from /clearobjects now (Faerraven)
Added colors.txt for minetestmapmaker to the game (Ranko Saotome)
Fixes and Cleanups (MrRar, AFCMS, cora)

Note for texture pack developers: We're going to change the cocoa pods to use meshes instead of a nodebox which will sadly require a change in texture packs - this is however being done to better support (non standard size) texture packs. Similar things might be done with other nodeboxes in the future.


Note for Mapgen v6 users: Starting with 0.82 it mapgen v6 will be removed from the "create world" dialog. v6 support in the game might eventually be discontinued as well. If you use v6 please contact us – just so we know if there are even any v6 users (support isn't great as is because v6 does not support the biome api).

https://forum.minetest.net/viewtopic.php?p=420758#p420758
Hi all, I'm proud to announce the release of 0.82.0. Here are the release notes:

Important notes

Due to a much needed dye refactor, the following items have been added:

"mcl_bone_meal:bone_meal"
"mcl_mobitems:ink_sac"
"mcl_core:lapis"
"mcl_cocoas:cocoa_beans"

Due to this, those items now appear as dye (which they were named as in the backend. e.g. Lapis was called mcl_dye:blue). We have added new crafting recipes in so that users can convert their dye back to those items. We will be leaving these recipes in for a period of time (3 - 6 months), so it is best to convert your old lapis back into lapis from blue dye as soon as you can.

Zombie siege raids will be turned off by default. Once we resolve a bug where zombies will path through doors causing a blood bath, we will readd these in, but your villager's safety is a priority (ish) to us. If you feel like living dangerously, or are of sadistic disposition / simply hate villagers, you can still turn these back on...

Improvements

    Bamboo and bamboo blocks added (MineClone2 dev team)

    Bamboo Textures (Nicu)

    Main Menu Rework (new pictures and menu music added) (FossFanatic)

    Added game music (code by kay27 from mcl5)

    New lectern block added (Michieal/Faerraven)

    Light blocks added (AFCMS)

    Add Recovery Compass (chmodsayshello)

    Add japanese translation (SakuraRiu)

    Update sounds from MTG (grorp)

    Villager pathfinding improvement - pathing through single and multiple doors better, path to town bell when off the ground (AncientMariner)

    Dye refactoring; untangle bone meal, lapis, ink sac and cocoa beans from dye items. (Kabou)

    Burger now pulls one villager on right click (AncientMariner)

    New version command to improve support (Michieal/Faerraven)

    Villages spawn more effectively in desert and snow (AncientMariner)

    Village town bell platform is now correctly sized (AncientMariner)

    Adjusts mcl_crimson Doors to have a specified side texture (Wbjitscool)

    Grass Footstep Sound Fix (FossFanatic)

    Overworld Biome Sky And Fog Colours (FossFanatic)

    Cocoa Pods Cleanup (FossFanatic)

    Replace lighting rod nodebox by 3d model (AFCMS)

    Respawn Anchor Cleanup & Fixes (FossFanatic)

    Nylium and bee block sounds (FossFanatic)

    Make Night Sky Darker (FossFanatic)

    Animated Nether Tree Textures Groundwork (FossFanatic)

    Nether Ores And Blackstone Texture Fixes (FossFanatic)

    Add Seagrass Item Texture (FossFanatic)

    Small Useless Textures Cleanup (FossFanatic)

Code Improvements / Quality

    Mob code has been significantly refactored to improve maintainability (Cora and AncientMariner)

    Add .editorconfig file to enforce codestyle in compatible editors (AFCMS)

Performance Improvements

    check_head_swivel is expensive when you have a lot of mobs near (e.g. cow farm) (AncientMariner)

    Refactor leaf decay mechanics. (Kabou)

Bugs Fixed

    Fix tamed ocelot textures not being set correctly (b3nderman)

    Fix animals jumping way too high upon growing up (b3nderman)

    Allow blaze spawners to be deactivated with light (AncientMariner)

    Fix geode crash (AncientMariner)

    Villagers now use lectern to become a librarian (AncientMariner)

    Fix Country Lode HUD Issue (PrairieWind)

    Fix crash for sky colour if cannot find biome (AncientMariner)

    fix-cocoa-place (Kabou)

    Fix the disapearance of christmas texture of the ender chest once it is placed (3raven)

    Slime, magma cube and cow spawning fixes. (Kabou)

    Beetroot harvesting should not drop 0 seeds (Michieal/Faerraven)

    Add bookshelves and anvils as structure constructed nodes (PrairieWind)

    Fix creative inventory view being reset upon taking damage (CyberMango)

    Fix the bug that baby (non-monster) mobs cant jump over blocks (CyberMango)

    Fix right click on copper crash (AncientMariner)

    Zombie Villagers despawn during curing process (AncientMariner)

    Sweetberry, nethervines: Fix placing in protected area (Cora)

    Additional sweet berry fixes (CyberMango and Cora)

    Fix twisted vines breaking block when growing (Cora)

    Pressure plates check for entity contact (MrRar)

    Village buildings can now be escaped (AncientMariner)

    Baby zombies can no longer fit through one node spaces (MrRar)

    Endermen don't despawn (AncientMariner)

    Give longer to breed mobs. 1.5s is not enough (AncientMariner)

    Cows don't come for food after mating but they accept it anyway (AncientMariner)
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