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Corenat Rovarnus
Daily link dump

Forum: SPAM
Last Post: Corenat Rovarnus
07-28-2025, 01:19 AM
» Replies: 324
» Views: 124,917
Corenat Rovarnus
Fate/Grand Order Chat

Forum: Type Moon Works Discussion
Last Post: Corenat Rovarnus
07-28-2025, 01:18 AM
» Replies: 236
» Views: 78,677
Corenat Rovarnus
League Chat

Forum: League of Legends
Last Post: Corenat Rovarnus
06-30-2025, 02:48 PM
» Replies: 7
» Views: 2,778
Corenat Rovarnus
Baldur's Gate 3 [PC, PS5,...

Forum: Gaming General
Last Post: Corenat Rovarnus
12-28-2024, 11:24 AM
» Replies: 3
» Views: 595
Corenat Rovarnus
Anime Manga VN Chat

Forum: Anime/Manga/Visual Novels
Last Post: Corenat Rovarnus
11-27-2024, 08:14 PM
» Replies: 44
» Views: 19,057
Corenat Rovarnus
Genshin Impact Chat

Forum: Gaming General
Last Post: Corenat Rovarnus
11-13-2024, 01:51 PM
» Replies: 100
» Views: 35,720
Corenat Rovarnus
Haxx Chat

Forum: Hax ^.^
Last Post: Corenat Rovarnus
06-24-2024, 08:21 PM
» Replies: 59
» Views: 41,767
Corenat Rovarnus
Fixing Good CYOA

Forum: The Forum Games
Last Post: Corenat Rovarnus
06-15-2024, 12:55 PM
» Replies: 58
» Views: 7,919
SilkScarf
Project Zomboid

Forum: Gaming General
Last Post: SilkScarf
05-27-2024, 10:43 PM
» Replies: 5
» Views: 950
Corenat Rovarnus
Gaming Link Dump

Forum: Gaming General
Last Post: Corenat Rovarnus
04-10-2024, 03:23 AM
» Replies: 69
» Views: 33,816

 
  GTA V Online [PC, PS4, XB1, etc - Sandbox]
Posted by: Corenat Rovarnus - 06-03-2020, 06:08 PM - Forum: Gaming General - No Replies

Some of us got GTAV for free on the Epic Games Store a few weeks ago. You know the drill - steal cars, shoot people, make money to buy cooler stuff.

No picture for now, and no recommendation unless you already have a character for this as just getting everything set up to do multiplayer was cancerous. You have to make a Rockstar account, play through the single player prologue and then do a bunch of tutorial missions. @"Vroop" ran into some weird bug where he couldn't buy clothes for the tutorial mission due to "insufficient funds". Yeah, the tutorial forces you to buy something. Capitalism ho!

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  eBook Reader Apps (PC)
Posted by: SilkScarf - 05-22-2020, 10:04 PM - Forum: The Lists - No Replies

In no particular order

Linux:
List - https://itsfoss.com/best-ebook-readers-linux/
https://www.calibre-ebook.com/ - much more than a reader. HOWEVER, apparently has the problem of altering epub files by storing .txt files INSIDE OF THEM to serve as metadata (https://old.reddit.com/r/linux/comments/bv5tj0/foliate_a_simple_and_modern_ebook_viewer/epmbzzc/). Weird and gross to some people, convenient to others
https://johnfactotum.github.io/foliate/ - gud interface, but loads slower than Calibre

https://app.vivlio.com/ - Looks nice, loads slow. French. Not sure if open-source? Integrated with some sort of online store. Only 5 font choices wtf.

https://babluboy.github.io/bookworm/ - haven't tried it

https://github.com/Janglee123/eplee - haven't tried it

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  4.5 Footway Robbery - Edge of the Maw
Posted by: Interovegas - 05-22-2020, 02:52 AM - Forum: Weirdos' RPG Corner - Replies (21)

[???.???.343]
Andrea wakes up gasping for breath and flailing for the sword piercing her midsection. She feels the soft texture of bandages rather than the cold edge of steel. She looks about and sees she is in an ancient mass holding cell with a refurbished set of steel bars to keep in prisoners. A few creature comforts have been supplied. A candle, a padded cloth mat and a loaf of bread. Andrea checks for restraints and discovers two shackles binding her front legs. The main chamber beyond the bars is built around three thick stone pillars and dimly lit by two iron braziers.

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  Create your own Windows 10 Lite Edition
Posted by: Corenat Rovarnus - 05-21-2020, 05:13 PM - Forum: Hax ^.^ - No Replies



[Text links to be added later*]

*"X to be added later" is a registered trademark of Vroop Inc, all rights reserved.

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  4.4 Footway Robber - Who would visit the suffering of four divergences upon themselves
Posted by: Interovegas - 05-08-2020, 08:56 PM - Forum: Weirdos' RPG Corner - Replies (18)


[26.2.343]

Andrea and Vala immediately proceed along the main ascent towards the sky docks thered to the main keep. The quality of construction and architecture improve noticeably with each ring. The third ring is packed tight with two and three story buildings. The second ring must be the dominion of successful merchants, knights (or their plainsdwelling equivalents) and lesser nobles. The buildings are wider, windows are lit and no fewer people walk these streets than the outer rings. There are Imperial soldiers in their battlefield uniforms scattered about with at least one standing guard at every villa. Andrea opts against lingering in the presence of so many potential foes. She presses on with an increasingly anxious Vala.

The brick ramp heading up to the first ring is laid in patterned waves and the stone lamp posts here disperse light and heat comfortably. Andrea is just about at the entrance to the Keep's courtyard when she come afoul more guards dressed as those at the gate. A burly fellow with a complex white tattoo across his face steps forwards to address the duo.

Face Tats-[Imperial]: "The lord is having no visitors this evening. 'Fraid thou must turn about and return to thy lodgings."

Between the high rising sentry towers and inner walls fortifying the first ring Andrea can tell there is some amount of movement way up there upon the pair of skyships docked against the smokematter moorings built atop the keep. The gate guard takes note of Andrea's gawking.

Face Tats-[Imperial]: "Yes yes the skyvessels are a splendid sight but ye ave no purpose here. The lord's gate is no place for starin."

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  4.3 Footway Robbery - A Fish In Water
Posted by: Interovegas - 05-08-2020, 08:40 PM - Forum: Weirdos' RPG Corner - Replies (12)


[26.2.343]

Captain Finch takes Agrina along as he wanders the streets in search of the telltale noise and ruckus of an alehouse. It does not take long for Finch to find an alehouse in the third ring of the city. As he approaches he and Agrina can see six souls with scabbards at their sides, bows hung on nearby stump seats and cards laid out on the table next to a pitcher of ale. By the look of their garb the whole lot must be from beyond the boundaries of Waelass. Agrina tugs at Finch's coat to quietly grab his attention.

Agrina-[Imperial]: "Mercenaries held by the stupor of ale be free with their words aye, but they be free with their blades as well. Perhaps tis best we not risk ourselves here Captain."

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  4.2 Footway Robbery - Veggietales
Posted by: Interovegas - 05-08-2020, 08:31 PM - Forum: Weirdos' RPG Corner - Replies (8)

[26.2.343]

Judy asks the gate guard for the direction of the market. They give her the directions she asked for but add that the market will be closing for the day soon. Judy thanks the guards and dashes off with Henry to the third ring of Waelass (the next ring over). As she rushes to the market she estimates by two and three storied buildings all around that the city must be able to hold up to eight thousand souls. Street torches are being extinguished one by one as Judy arrives to the market.

The place is a large circle of wagons and vendor booths. Like the streets of the fourth and third circles the area is sparsely populated. Judy walks about and sees most of the vendors are peddling old vegetables or the less appetizing edible viscera of cattle slugs and pecking worms. A man in simple beige-brown split longvest, dark trousers and strapless sandals calls for Judy's attention.

Meat Vendor-[Imperial]: "Waah! Good lady, thou do not look downtrodden nor defeated. I dare gander thy home is elsewhere? I mean no insult. If thou art unfamiliar with Waelass thou shouldst purchase fine local meats to reward thyself after long travels."

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  4.1 Footway Robbery - A Giant Nose
Posted by: Interovegas - 05-08-2020, 08:14 PM - Forum: Weirdos' RPG Corner - Replies (20)

[26.2.343]

Zwiche breaks off from the party in search of the source of the odor. He turns towards the clockwise orientation of the circle towards where the smell is more potent. As he passes by the elderly man with two buckets the diminshed old soul spits at the ground after the giant.

Old Man-[Imperial]: "My wife would 'ave hung me by manhood 'till it snapped off and bled me to death if she were alive to see me back under the Imperial boot. Something none of you mercenary thugs would have the stomach for."

Around the bend Zwiche catches a glimpse of a sluice and vaulted aqueduct.

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  4. Footway Robbery - Waelass
Posted by: Interovegas - 05-06-2020, 11:27 AM - Forum: Weirdos' RPG Corner - Replies (311)

[24.2.343]



[Andrea Sense+Sight: 9,2 Result: What is eyesight]

[Judy Knowledge+Healing: 10,9,8,7,6,5 Result: Fester]

[Judy Knowledge+Sorcery: 10,10,8,6,6,5,3,1+MD:10 Result: Backpacks!]



Finch makes certain that all logistics and information for the travels ahead are prepared. He brings Agrina and Aredfln along to haul the rations, water and ale he purchases. The trio are not ignorant to the whispers of the injured soldiers around them. They pass word one amongst the other of the failed mercenary captain that lost his riches in the crash. Finch has not the time nor the authority to bother with the gossipers and presses on with his preparations. He applies his silver tongue to worm his way to the officer's tent where spreading a bit of wealth gets him a detailed lay of the land and further concerning information that none of the contacts within Waelass have passed along a message since Marcutio took command seven cycles ago. The officers surmise the Imperials are cracking down on travel near the front, or that most of the city's inhabitants have been slain. Finch contents himself with the fact that he's done his best effort to prepare for the trip ahead. After having spent four coins altogether he commands Aredfln and Agrina to return to Edmond with the provisions while he tends to one last task. Finch waits a short distance from the command tent hoping for an opportunity to speak with Marcienne without her brother. His efforts are disrupted when a great unease in the eerie washes over him. Whatever it is, clearly the others around him were aware of it as well. Marcienne comes storming out of her tent beckoning some nearby soldiers to her side. Finch follows after her from just outside her sphere of notice.



Judy has practical matters to tend to. She spends two coin on an ample quantity of bandages and healing herbs for the road ahead. She takes a moment to further tend to her wounds to make certain they do not fester. Perhaps it is her haste, but she does not make any headway on further tending to herself. She sighs and continues out to eastern side of camp with Henry to stand watch while she prepares a fire from which she sculpts several large well supported travel packs for her and her comrades. Just as she finishes she feels a great fluctuation in the eerie emanating from the camp. She hides the smokematter packs under some foliage and heads back to camp to investigate.



Zwiche laments his lack of armor and searches the camp for a solution. He finds a knight with broken horse barding and strikes upon an idea. He negotiates a great deal with the knight who is one part depressed and one part intimidated. He gets the entire barding for one coin. It doesn't take too much tearing and tying but he is able to put together a chain kilt that will give him at least some protection for his legs (AR 1 to legs, L). For another coin he purchases a pair of large furs that work together to form a top for the giant. He is in the middle of fiddling with his rough kilt when he is overcome by a great shift in the eerie emanating from elsewhere in the camp. He decides such an ominous thing cannot be left uninvestigated and heads to the source.



Just before the party set out to the command tent Andrea found a quiet spot just a few paces outside the camp perimeter to work her magic. She exerted herself physically for several minutes to mend her wounds and bruises. She remarks to herself that her armor is now far more damaged than she. After their encounter with the general and his sister Andrea picks up some of the coin the party acquired from the quartermaster and goes in search of any appropriate replacements for her current defenses, and perhaps Finch's as well. The best she can come up with for herself is a chain shirt and iron cap, some leather vambraces (1 AR to 4 and 6, L) and a wooden shield for 6 coins. She further inquries about any mending to her current armor. She gets a stifled chortle from the lowborn quartersatffer and a retort about no blacksmiths anywhere this side of the border for five days travel. She makes her decision about the offer on the equipment (Coriasis decides) and moves on to her next errand: Searching for her lance. She returns to the now quiet battlefield. Small bands of soldiers on the Imperial and Confederate sides are holed up behind tiny wooden ramparts. About a hundred paces or more behind each side there are soldiers hauling the dead and collecting the equipment that is still in serviceable condition. In the dim, sunless, dusky light of day Andrea can see that the wrecks of the ships are in varying condition. One of the Imperial ships higher up on the other side of the valley even looks like it could one day be repaired and returned to the skies. The Espiegel however, lays in three separate chunks across a fifteen score pace span. Not to be dissuaded, Andrea tries to scour the grounds for her lance, or even just any of her other possessions. She fails to find any of her lost tools and even comes to the conclusion that the stores of coin and treasure Finch may have had stored on the ship were picked clean by the soldiers. She resigns from her quest to reclaim her ordinary lance and returns to camp. 



While she waits for the others to finish their arrangements (golly Andrea gets a lot done quickly) she examines the sword she scavenged the night before. With the adequate lighting of a fire she can see the sword in all its detail. The hilt is wrapped in oiled white leather that has been smudged with several faint stains from use. The cross guard comes out to rounded points on each side and extends an unusually long eight inches on each side. The the etched runes are inside the curve of a fuller that reaches across two thirds of the blade. The weak of the blade is peerlessly curved to a point and the entire body is tapered aggressively from a inch and a quarter down to a third of an inch just before the point. The pommel is a large garnet bead run through with a brass pommel button that attaches to the tang. Most notable, on the opposite side of the body there is a different word inscribed on the blade through polishing: "Nightfall". She sends Matyas off to discretely ask about any artifacts wielded by the Imperial foes while she experiments with the mysterious sword. In the privacy of an empty tent she holds out the sword and tries the first thing that comes to mind. She utters the word "Daybreak" and the body of the sword lights up with a brilliant yellow light. A heat so fierce emanates from the sword that it lightly burns the enchantress just to hold the sword without a gauntlet. The etched letters on the blade stand out as pitch black markings against an almost blinding light. Further, she can feel an immense shift in the eerie focused on the blade. She immediately tries to will the sword to slumber to no avail. She quickly snaps to the conclusion of the use of the inscription on the second side of the sword and calls out "Nightfall". The light fades and heat dissappates and the sword returns to sleep. She tucks away the sword and tries to remove herself from the situation with haste. A couple dozen soldiers have rushed to the location to uncover the source of the disturbance. Marcienne rushes in behind them. She sees Andrea at the center of the commotion. Zwiche, Finch, Judy and Henry all arrive from the same side behind a wall of curious soldiers. Edmond and company (Vala, Matyas, Agrina, Aredfln) come in from a different way a few moments later.



Marcienne-[Imperial]: "What manipulation haft thou performed enchantress!"

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  Angel Beats! first beat
Posted by: Kaede - 05-05-2020, 09:37 PM - Forum: Anime/Manga/Visual Novels - Replies (6)



The story of the visual novel is to be based on the Angel Beats! anime series. The player takes on the role of Otonashi, a newcomer to the Afterlife who finds himself in the middle of a struggle between a group of students who call themselves the Shinda Sekai Sensen ("Afterlife Battlefront"), or SSS for short, and a mysterious girl who is known under the alias of Tenshi (Angel). The story will undergo changes from the original anime and will include story routes with each of the characters. It also stated that Otonashi will be very different than his original personality in the anime, and will change according to the choices made by the player.

The translation of this has been released by Alka Translations just a few days ago, and I bought this (it's available digitally on dlsite) and as someone who has never seen the anime here are my thoughts so far:

This is more of an adventure game than a visual novel. There are tons of choices to make, a guide the translators made said that a single playthrough can have up to 200 choices, and this game keeps track of all of it. The protagonists personality is also not like it is in the anime and can be determined by the player to a large extent.

You don't need to have any knowledge about the anime to play this, it follows the anime to episode 11 (I think) and diverges from there.

For some reason KEY decided to split the Angel Beats VN into multiple parts ,6 in total. The first one has romantic routes for the characters  Iwasawa and Yui, a friendship (?) route for Matsushita, and a mini route for Hisako that's apparently dark enough that the person who translated it warns not to do it if your not in a good headspace. Unfortunately there has been radio silence from KEY about where the other parts are and it's been five years sense 1st beat was released so it doesn't have routes for anyone else in the anime. So if you want a route for Kanade, Yuri or Hinata your out of luck unless they decide to release more parts after Summer Pockets.


I'm still going through it but figured I'd ask: should I upload a walkthrough onto my google drive in case anyone decided to buy this?

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