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Hey, y'all, this forum's been awfully quiet for a while, and I know just the thing to spice things up: another forum RPG(insert laugh track here)!
I'm sure everyone's a veteran at these things already, so I'mma just get down to the details of what this time's is all about.
Rules:
Freestyle, as usual. Uncertainty will be resolved using arbitrary dice rolls.
PC's have two lifelines in the event of imminent fatality. What this means is that if an fatal outcome is reached at any point for a PC, the first two times will be adjusted to a nonlethal alternative that will not lead to certain death immediately down the line(like getting knocked out instead of dying when surrounded by enemies).
Players should also post at least once a week, those who don't will see their characters acted out on their behalf by the GM(me).
Setting:
It is the Imperial Year 3235, or Agien Year 1490 as the northern barbarians would call it.
The empire Shorgee had experienced over three millennia of inward looking stability and prosperity under the leadership of the Five Imperial Houses. The empire had thought itself to be invincible and immaculate, but its pride was shattered thirty years ago by visitors from across the Northern Ocean at the war of Crystal Sheer, and several of its port cities colonized as "free trade zones" by various international powers.
You work as a police officer in one of such port cities, the city of Mansiil, once considered the Pearl of the North for its sophisticated splendor, and now a hive of wretched greed.
However, that is merely your cover. Your real identity is a member of the Imperial Hand, a glorious organization that does the direct bidding of the Emperor.
There have been recent reports rampant human trafficking in the city, and you are sent to investigate. Certain merchants, corrupted by foreign influence, have been selling their countrymen to the foreigners, and you are to put a stop to this. The empire will certainly rise again, and the barbarous invaders will get their comeuppance, but in the meantime the influence of these foreigners must be held in check lest our people fall for or to their decadent ways.
Special Mechanics:
The world is like 18th century earth except magic is a common occurrence in every day life.
Certain gifted individuals, colloquially referred to as Magi, can attune to elements or concepts and produce supernatural effects with the aid of meditation, rituals, and material sacrifice(costs and effects will be up to player choice and GM discretion if player chooses to play a Magi), and such individuals have long occupied the upper crust of Shorgee society.
The foreigners of the North have been able to improve upon this process with their Grafts, in which any individual that has the potential to be attuned can have magic formations grafted into their bodies for direct, low effort activation of magic, and have been able to develop a material called the Crystal Sheer which can be used as a universal catalyst for magic.
The brightest Magi of the empire have been attempting to develop their own Graft technology over the last thirty years, and have been met with limited success. The most notable feature of the Shorgee grafts are its high fatality rate.
Character Creation:
A character within the realm of earth human capabilities physically, with maybe a magical ability if you so wish.
PM me your characters if you wish to participate.
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